Airsoft is an incredible sport for many reasons, but one of them has to be the insane number of ways it can be played. The field itself is built so that many different types of play styles can be accomodated. From the "Gamers" to the "Hardcore Milsimmers", if you can dream it up, you can play it on the field. Listed below are some of the most common gameplay types, but we are always coming up with new ones.

CAPTURE THE FLAG:  Standard game where each side holds up to seven flags while attempting to retrieve the other side's flags. Flags are randomly placed in and around each of the two main compounds and their accompanying structures. Each side's flags require a little different strategy to hold than the other.
     As flags are taken, they must be returned to a pre designated location at the opposing fort where they can be guarded. Lost flags may be recaptured and returned to the original side's locations during the game. Whichever side holds the most number of flags (their own plus the opposing force) at the end of the game wins. Their is no respawn limit for this game. Medic spawns are encouraged and the games usually last for about an hour.


BASE DEFENSE: Standard game where one side holds a position and the opposing force attempts to take it. Games usually last for around an hour with multiple respawns on both sides. The attacking force usually has a larger number of respawns available to them than the defending force.

CAPTURE THE FLAG: Standard game where each side holds up to seven flags while attempting to retrieve the other side's flags. Flags are randomly placed in and around each of the two main compounds and their accompanying structures. Each side's flags require a little different strategy to hold than the other.
     As flags are taken, they must be returned to a pre designated location at the opposing fort where they can be guarded. Lost flags may be recaptured and returned to the original side's locations during the game. Whichever side holds the most number of flags (their own plus the opposing force) at the end of the game wins. There is no respawn limit for this game. Medic spawns are encouraged and the games usually last for about an hour.


SWITZERLAND (Standard): Standard game where each side is positioned on one side of the Switzerland complex and a timer is set inside the center location of Switzerland. Both teams attempt to enter and hold Switzerland. A team inside sets the timer for 15 minutes. If they can hold for the 15 minutes, then they win the game. If the opposing team can remove them, they get to reset the timer for the 15 minutes. The game ends when either the 15 minutes are up or the game time limit is reached, in which case, neither side wins. Each side respawns at one of the two compounds or uses medics to respawn. Respawns at the compound consists of a player touching the perimeter wall. Each side's compound can be camped by the opposing team, which makes getting away and back into the game very hard. medics are very important in this game. Games last between an hour and an hour and a half.

Switzerland games have evolved into several new types of games, however, RESPAWN RULES ALWAYS REMAIN THE SAME NO MATTER THE ACTUAL OBJECTIVE.

PAYLOAD: Payload games are played just like they are in the online game TEAM FORTRESS 2. One team has a payload they must escort from one side of the field to the other along an established path. It takes Three people with hands on the "payload" and it must move at a WALK pace. Teams respawn from their side respawn and the one in the center if they choose to. Respawns are instant. Once the Payload team gets the payload past a certain point, the defending team can nolonger respawn on it's side and must go to the top center. This is a very hard game and requires a LOT of teamwork on both sides. This game has currently only been one once. Props to Green Team. You know who you were...

ADVANCE AND SECURE: This game involves up to four areas of contention on the field that MUST be taken in order. The attacking team is not allowed to take any points until the one immediately in front of it has fallen. This is an advanced game and is very difficult. Like Payload, it requires a LOT of teamwork. Most games last for an hour and all four points have never fallen.

RADIO TOWER: The advancing side must build up to three different radio towers on the field to win. The defending team knows about 5 possible locations and must guard them all to see where the advancing team has randomly drawn to set their towers up. Each tower consists of 6 seperate sections that must be put together to raise the tower. "Engineers" can carry a single piece on them and die with them when they respawn. This is an advanced game and requires a LOT of teamwork to accomplish.

KILL TEAM: One team, armed only with rubber knives goes down and selects an area to set up in. They are given about 15 minutes to set up and get dug in. Once that happens, another team roughly the same size or slightly larger, armed with either pistols or single shot AEG's are sent down to hunt them all down. The object is for the "KILL TEAM" armed with knives, to take out as many of the enemy as they can before their entire team is wiped out. There are no respawns and this is a very advanced game.

MEDIC RESPAWNS: Not really a variant anymore, it has now become the norm for most games. Each side gets a certain number of people who are designated as "medics" and can revive in place where a person is eliminated as long as the "medic" is not shot. Medics can only be revived by another medic and once a medic is designated at the beginning of a game, they cannot hand off the title to anyone else for the duration of the game. Medics have become a deciding factor in many games and the team that best utilizes their medics usually comes out on top.